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xRobert Richmond |
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Future Look: OpenGL 2.0 |
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Introduction
OpenGL has been a primary component of three dimensional
rendering technology since its inception in 1991. OpenGL is implemented in a wide variety of applications,
ranging from professional design software to multimedia presentations to interactive games. Currently available
as version 1.3, OpenGL has proven to adapt with the evolution of graphics hardware, though its age is becoming
starkly apparent as compared to Microoft's latest DirectX D3D technology. In hopes of revitalizing the decade
old standard, 3Dlabs recently offered a proposal outlining the features of a possible OpenGL
2.0 revision. |
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The concept of a proposal as compared to a standard needs to be
clearly defined for the purposes of this preview article. The OpenGL 2.0 topicalities presented here are
from a preliminary discussion text from 3Dlabs. Many vendors usually submit discussion texts and/or proposals
during the OpenGL ratification process, then an appointed governing committee will analyze the various aspects
of the given information before reaching an agreement about the final published standard. Since the OpenGL
2.0 development process is essentially in its preliminary stages, the information presented within this text will
likely undergo multiple changes before a final OpenGL 2.0 specification is adopted for industry use. |
About 3Dlabs
3Dlabs has been a long-time contributor to the OpenGL community
by providing advanced 3D hardware solutions to the professional market place. 3Dlabs graphics accelerators
are commonly utilized for computer-aided design, multimedia development, and special effects rendering. 3Dlabs
technology can also be found in many non-PC devices like military aircraft and personal cell phones. 3Dlabs
is a wide market corporation with operations currently in Alabama, California, Massachusetts, Texas, Washington,
Germany, Japan and the United Kingdom. |
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